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ptevis
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Registered: 12/09/05
Posts: 201

    26/10/05 at 02:14 PMReply with quote#1

Episode 18

Paul goes In The Stack to discuss a trio of supers books and talks about the issue of power in RPGs.

Show notes:
--Paul


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Have Games, Will Travel @ http://www.havegameswilltravel.net
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chadu
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    26/10/05 at 05:51 PMReply with quote#2

First: thank you for the kind words!

 

Second: You've made me want to pick up Teen Champions; luckily, I already have a copy of Capes. (Hey, have you seen the Dark Champions: the Animated Series book? I'd like to hear your thoughts on it.)

 

Thirdly: I wanna hear about the Great Sea World Jailbreak.

 

Keep up the great work; I love the show. It's especially handy for me to hear a trusted voice on RPGs, board games, and card games that I either don't usually play or haven't had a chance to pick up yet.

 

Kudos,

 

 

CU


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ptevis
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    26/10/05 at 06:05 PMReply with quote#3

Thanks!

What I really want to do is run a Ravenswood Academy game using T&J. That, I'm pretty sure, would rock. I'd probably start the characters with a little bit less in the way of Powers and a smaller MAX, but I think it would work really well.

I haven't seen Dark Champions: TAS. I'm actually not much of supers gamer, but the genre is growing on me.

There isn't much to tell about the Great Sea World Jailbreak. One of the PCs, Kax, the Power of Tears, had lived through the Lost Five Hundred Years. He was worried that he might not survive the upcoming confrontation with the Familia's enemies, so he was making sure that his affairs were in order. To his Brother, the Power of Serendipity, he bequethed his "vengences for things which have no longer happened." During that exchange he said something along the lines of "and when that thing with the dolphins happens -- actually, let's just head that off at the pass right now." So they headed down to San Diego and liberated a bunch of dolphins. That's about it.

--Paul


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ouch
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Registered: 25/10/05
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    26/10/05 at 08:10 PMReply with quote#4

You mention that giving more narration to the players is more fun for everyone. That freedom also allows the GM to focus more on the main story line rather than unique details for each user.


RyanM
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    26/10/05 at 09:37 PMReply with quote#5

You mentioned an article you read by Monte Cook that talked about high powered games.  Would you have that URL handy?

 

In the future, if you reference web articles and the like, would you be able to post them up on the show notes?  It would be a great way to follow-up on a topic you bring up.

 

I'm definitely going to be sharing this show with one of my GMs.  We're playing in a high-powered D&D game, and while he's a good GM, I know that as a GM I always welcome good advice.  And what you say on the subject I consider good advice.


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JackSlack
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    27/10/05 at 06:36 AMReply with quote#6

How well does Teen Champions handle emotional issues? Stuff like X-Men and Generation X, etc. are as much about the emotional state of their characters, about exclusion and peer pressure etc. as they are about anything else. The podcast made it sound like these sorts of things were well covered, is that true?
chadu
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    27/10/05 at 08:07 AMReply with quote#7

Quote:
Originally Posted by RyanM

You mentioned an article you read by Monte Cook that talked about high powered games.  Would you have that URL handy?

 

yeah, I'd like to see this one, too.

 

 

CU


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Chad Underkoffler [ chadu@yahoo.com ]
** Atomic Sock Monkey Press [ http://www.atomicsockmonkey.com ] **
** Live Journal [ http://www.livejournal.com/users/chadu/ ] **
"Pardon me while I have a strange interlude." -- Groucho Marx
ptevis
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Registered: 12/09/05
Posts: 201

    27/10/05 at 12:07 PMReply with quote#8

Quote:
You mentioned an article you read by Monte Cook that talked about high powered games.  Would you have that URL handy?


I should have known someone was going to ask about it. It took a me a little bit, but I found it again. Here you go: http://www.montecook.com/cgi-bin/page.cgi?arch_dmonly16

Quote:
How well does Teen Champions handle emotional issues? Stuff like X-Men and Generation X, etc. are as much about the emotional state of their characters, about exclusion and peer pressure etc. as they are about anything else. The podcast made it sound like these sorts of things were well covered, is that true?


While it doesn't present any  mechanical ways of dealing with this (other than PsyLims, of course), Teen Champions does talk about these sorts of issues in a reasonable amount of detail.

--Paul


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